Possessions ĭrizzt's favorite weapon was the scimitar, and he carried two, nicknamed Twinkle and Icingdeath. He also had to cope with his racial weakness to light, having a slight aversion to it, so if a great light source was brought upon him unexpectedly it could cause temporary disorientation. He also used them when he, Belwar Dissengulp, and Clacker fought a group of seven duergar, even as they started to disappear. He used this ability when on the boat with Captain Deudermont and fighting the pirate Pinochet and his lackeys. When chasing someone or unable to see his prey, Drizzt often called upon his innate abilities to surround his target with faerie fire. In rare cases, Drizzt would go into a self-imposed trance. Depending on the situation, Drizzt continued the fight from in there. When tides turned bad, or when facing opponents such as dragons or frost giants, he conjured a globe of darkness that neither he nor his opponent could see through. Combat and Tactics ĭrizzt fought in the two long-weapon style common among drow warriors. Īfter Drizzt studied under Masoj Hun'ett for six months in Sorcere, Masoj acknowledged that if Drizzt had chosen to become a wizard, he would have become quite a powerful one indeed. He could also summon a harmless faerie fire, purple flames that did not burn but could be seen and outlined a target, making it easier to spot, even if the target turned invisible. Abilities Īs a drow, Drizzt was innately able to summon globes of impenetrable magical darkness at will in an area or attached to a target. Another example was when, during the war with King Obould Many-Arrows and his horde of orcs, Drizzt had thought Bruenor dead, and wasn't certain if his other friends were alive. In the heat of battle, when his friends seemed to be in great danger or when he was alone in the wilderness, Drizzt would occasionally lose control over himself or give in to the urges of the Hunter, such as when he went back to his homeland to prevent harm from coming to his friends. For those ten years, he came close to being completely overwhelmed by this animalistic personality, but began learning to master it when he came close to harming some svirfneblin children. The first time this happened was after Drizzt had fled from Menzoberranzan and was living in the wilds of the Underdark. On relatively rare occasions, Drizzt regressed into a bestial and instinctive state of mind that he identified as the "Hunter". Drizzt did not want his god to dictate his actions he had to agree with those actions himself. In his later years, Drizzt's goal was perfection of the body with his blades in battle. He credited Catti-brie for imparting cultural awareness and tolerance upon him. He was taciturn and terse of speech, but still polite to others. However, he was always troubled by the threat his enemies would pose to such newfound friends and he was always wary of betrayal and dangers. He was sensitive and thoughtful and longed to be accepted among others and to make friends everywhere. Personality Ī perfectionst by nature, Drizzt had high ideals and standards to which he strove to conform, though he didn't hold others to the same. This symbol was crafted for him by his good friend Regis from scrimshaw (the bone of the knucklehead trout found in Icewind Dale). He normally wore a forest-green cloak that was given to him by the Weeping Friars upon his departure to Icewind Dale, high black boots, and a necklace attached to a white unicorn head, the symbol of his goddess, Mielikki, the goddess of rangers. When using his infravision, the images, if held for a prolonged period of time, caused headaches and other symptoms of strain. However, many years after Drizzt first ventured onto the surface, his eyes adapted to the bright light of the world above. His vision was once accustomed to the pitch-blackness of the Underdark. His eyes were a lavender hue (quite different from the drow race's typical red, even when he used his infravision, which normally caused eyes to glow red) and seemed to glow fiercely when he was angry or determined. His handsome features were sharp and well proportioned and, like other drow, Drizzt's skin was black and his stark white hair was long, thick, and flowing. He stood about 5 feet and 4 inches (1.6 meters) tall and weighed about 130 pounds (59 kilograms).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |